Pengembangan Media Game Based Learning (GBL) Pada Pembelajaran Dasar Kuliner Siswa SMK Program Keahlian Kuliner Kelas X

Authors

  • Shellyna Fidya Silka Universitas Negeri Surabaya
  • Sri Handajani Universitas Negeri Surabaya
  • Niken Purwidiani Universitas Negeri Surabaya
  • Asrul Bahar Universitas Negeri Surabaya

DOI:

https://doi.org/10.55606/khatulistiwa.v3i2.1490

Keywords:

development, wordwall game, culinary basics.

Abstract

This study aims to determine: (1) the result of development of media GBL used in basic culinary learning class X, (2) feasibility of GBL media for basic culinary learning for class X culinary vocational students, (3) Vocational students’ responses to GBL media in basic culinary learning. This research method is R&D with Plomp development model with five stages (prelimenary investigation, design, realization, test;evaluation;and revision, implemented), but due to research limitations, this research was carried out until 4th stage. The media validation involved three material experts and three media experts. The research object is a wordwall game and students responses. The instruments used for the feasibility of the game include material validation, media, and questionnaires to see student responses. As for the technique of data analysis carried out quantitatively. The result showed: (1)the result of the media that had been made in from of a QR code that can be scanned by readers, (2) the result of material and media validation with an average value 77,86% and 88,94% included worth with a little revision and (3) student responses have an average score 89,05% with very good interpretation. This indicates that the development of wordwall game can be used in learning.

References

Darwati, L. (2022). Analisis Pengukuran Tingkat Kepuasan Pengguna Aplikasi Ovo Menggunakan Metode End User Computing Satisfaction (Eucs). JUST IT : Jurnal Sistem Informasi, Teknologi Informasi Dan Komputer, 12(2), 34–42. https://jurnal.umj.ac.id/index.php/just-it/index

Febriandi Riduan, Aren Frima, Ditania Oktariyanti.(2021). Jurnal Basicedu: Pengembangan Media Pembelajaran Online Berbasis Game Edukasi Wordwall Tema Indahnya Kebersamaan pada Siswa Sekolah Dasar. Jurnal Basicedu, 5(6), 6349_6356.

Firdaus, Y. A., & Yermiandhoko, Y. (2020). Pengembangan Media Game Edukasi “ Petualangan SI ISAAC ” Berbasis Android Pada Materi Gaya Kelas IV Sekolah Dasar. Jpgsd, 8(2), 240– 249.

Freitas, S. De. (2006). Learning in Immersive worlds. A review of game-based learning. JISC E-Learning Programme, September, 1–73.

Mayke S. Tedja Saputra, 2001, Bermain, Mainan, dan Permainan, Jakarta, PT Grasindo

Nugroho, A. W., & Ma’arif, S. (2022). Pengembangan Media Game Edukasi ”Marbel Fauna” pada Siswa Sekolah Dasar. Jurnal Basicedu, 6(4), 6686–6694. https://doi.org/10.31004/basicedu.v6i4.3326

Nurrita. (2018). Kata Kunci : Media Pembelajaran dan Hasil Belajar Siswa. Misykat, 03, 171–187.

Rohmat. (2012).Desain Model Pengembangan Perangkat Pembelajaran Matematika. Jurnal Kreano. Volume 3 Nomor 1. hlm. 59-72.

Rozi, F. (2021). Analisis Respon Siswa Jurusan Multimedia Terhadap Penggunaan Aplikasi Google Classroom pada SMKN 3 Tenggarong. Inspiration: Jurnal Teknologi Informasi Dan Komunikasi, 11(2), 175. https://doi.org/10.35585/inspir.v11i2.2657

Wibawa, A. C. P., Mumtaziah, H. Q., Sholaihah, L. A., & Hikmawan, R. (2021). Game-Based Learning ( Gbl ) Sebagai Inovasi Dan Solusi Percepatan Adaptasi Belajar Pada Masa New. Integrated, 3(1), 17–22.

Winatha, K. R., & Setiawan, I. M. D. (2020). Pengaruh Game-Based Learning Terhadap Motivasi dan Prestasi Belajar. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(3), 198–206. https://doi.org/10.24246/j.js.2020.v10.i3.p198-206

Widoretno, S., Setyawan, D., & Mukhlison. (2021). Efektifitas Game Edukasi Sebagai Media Pembelajaran Anak. 1, 440–450.

Downloads

Published

2023-05-23

How to Cite

Shellyna Fidya Silka, Sri Handajani, Niken Purwidiani, & Asrul Bahar. (2023). Pengembangan Media Game Based Learning (GBL) Pada Pembelajaran Dasar Kuliner Siswa SMK Program Keahlian Kuliner Kelas X. Khatulistiwa: Jurnal Pendidikan Dan Sosial Humaniora, 3(2), 221–234. https://doi.org/10.55606/khatulistiwa.v3i2.1490