Penggunaan Metode Steam Untuk Menstimulasi Kreativitas Anak

Authors

  • Septiani Hapidah Universitas Sahid Surakarta

DOI:

https://doi.org/10.55606/sscj-amik.v2i1.2783

Keywords:

STEAM, creativity

Abstract

The use of learning methods using the STEAM method to develop student creativity. Also be the key to being in the future, so that it has the ability to participate in the next life. STEAM basically needs to be taught from an early age to children so that children can think creatively and critically and can solve problems. The goal is to stimulate children's creativity with the STEAM method. The method carried out in this research is a qualitative method. The subjects in this study were children aged 5 - 6 years with a total of 30 people. The results of children's research can respond to the stimulus given well, children are able to express their imagination into works, creating existing materials into works of aesthetic value.

 

References

Nurjannah Nani, Hikmayanti Sri Ajeng, Hasanah Aas, Penerapan pendekatan STEAM dalam meningkatkan kreativitas anak usia dini. Vol. 5 No. 02. Juni 2021, Hal. 275 – 281. Jurnal Golden Age, Universitas Hamzanwadi.

Wulan Suci Ghina, Nurhayati Sri, Nurinayah Yansyah Astri, Penerapan Pembelajaran STEAM Melalui Metode Proyek Dalam Meningkatkan Kreativitas Anak Usia Dini Di TK Pelita, Vol. 4 No. 5 September 2021. Jurnal Ceria ( Cerdas Energik Responsif Inovatif Adiptif).

Lyli Maria Netry, Khotimah Nurul, Maarang Matherda, Analisis Peningkatan Kreativitas Anak Usia Dini melalui Pembelajaran STEAM Berbasis Loose Parts, Vol. 4, No 1, Juli 2023. Murhum Jurnal Pendidikan Anak Usia Dini.

Downloads

Published

2024-01-15

How to Cite

Septiani Hapidah. (2024). Penggunaan Metode Steam Untuk Menstimulasi Kreativitas Anak. Student Scientific Creativity Journal, 2(1), 268–272. https://doi.org/10.55606/sscj-amik.v2i1.2783