Overview of The Characteristics of Online Gambling Among Adolescents in Kajar Village

Authors

  • Sri Hindriyastuti ITEKES Utama Scholar Kudus
  • Silfia Istikomah ITEKES Utama Scholar Kudus
  • Gardha Rias Arsy ITEKES Utama Scholar Kudus
  • Wahyu Yusianto ITEKES Utama Scholar Kudus

DOI:

https://doi.org/10.55606/ijmh.v2i4.2660

Keywords:

Online Gambling, Teenagers, Characteristics of Online Gambling

Abstract

Online gambling has the meaning of gambling that can be done through online platforms such as sites or online game applications that have the smell of gambling. With the convenience due to technological developments, it has also become easier for people to do online gambling. Online gambling as one of the negative technological developments in the electronics sector needs to be addressed from various angles because the impact is returned to its users, especially teenagers. The characteristics of adolescents who gamble online vary, so the purpose of this study is to describe the characteristics of adolescents who gamble online. The type of research used is quantitative research with a descriptive approach. The data collection used is to distribute a checklist of observations related to the description of the characteristics of online gambling. The results of the study of 30 respondents to the Characteristics of Online Gambling in Adolescents showed that the respondents who did online gambling on average graduated from high school as many as 18 respondents (60%), were male (93.3%), with an age range of at most 20 -22 years (66.7%), the type of gambling played is higgs domino (73.3%), and gambling using capital from their own work (93.3%). Many teenagers consider online gambling behavior normal.

 

 

References

Fitriyaningrum, V., & Hindriyastuti, S. (2021). Description of the Characteristics of Class VII Adolescent Girls When Facing Menarche at SMP N 2 Undaan Kudus.Journal of the Nursing Profession (JPK),8(1).

H Kara, OAMA (2014). Definition of teenager according to experts. Paper Knowledge . Toward a Media History of Documents, 7(2), 107–115.

Hardiansyah, S. (2016). Bina Widya Campus Jl. HR Soebrantas Km 12.5 Tel/Fax. 0761 ± 63272. 3(1), 1–15.

Hindriyastuti, S., Arsy, GR, Wulan, ES, & Fachrunnisa, MN (2023). THE EFFECT OF LAUGHTER THERAPY ON REDUCING STRESS LEVELS IN UNDERGRADUATE NURSING STUDENTS AT KEDUS PRINCIPAL HEALTH SCIENCES HIGH SCHOOL.Journal of the Nursing Profession (JPK),10(1).

Sadya, S. (2022). Online Gambling Content in Indonesia. Indonesian data. https://dataindonesia.id/Digital/detail/ada-138523-konten-perjudian-online-terdetect-sepanjang-2022

Suharya, R. (2019). Gambling Phenomenon Among Teenagers in Samarinda Across District. Sociology-Sociology, 7(3), 326–340. ejournal.sos.fisip-unmul.ac.id

Wahkidi, L. (2022). RELATIONSHIP LEVEL OF ADDICTION WITH THE LEVEL OF ANXIETY THE RELATIONSHIP LEVEL OF ADDICTION WITH THE LEVEL OF ANXIETY. 5(2).

Zurohman, A., Marhaeni, T., Astuti, P., & Sanjoto, B. (2016). Journal of Educational Social Studies The Impact of the Online Gambling Phenomenon on Weakening Social Values in Adolescents (Study at Campusnet Data Media Sadewa Branch, Semarang City) Abstract. 5(2), 156–162.

Downloads

Published

2023-12-28