Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Bangun Ruang dengan Model Problem Based Learning (PBL) di Kelas IV Sekolah Dasar

Authors

  • Fetty Setiawati Universitas Negeri Padang
  • Melva Zainil Universitas Negeri Padang

DOI:

https://doi.org/10.55606/sscj-amik.v2i5.4066

Keywords:

Development, Learning Media, Augmented Reality

Abstract

The research is motivated by the fact that not all teachers use technology-based media in teaching and learning activities, especially in learning about building cube and block spaces. Teachers use more objects around students as media. This research aims to develop learning media based on augmented reality technology on classroom building materials in grade IV elementary school using a valid, practical and effective Problem Based Learning model. The type of research used in this study is development research using the ADDIE (Analysis, Design, Develop, Implement and Evaluate) model. The subjects of product trials and research data collection were grade IV students of SDN 08 Surau Gadang. The validation instrument used in this study is in the form of a validation sheet which aims to determine the validity or not of learning media based on Augmented Reality technology on space building materials. The analysis technique in this study uses the validity of learning media and the practicality of learning media. The results of the study show that the development of learning media based on augmented reality technology on building materials for cubes, blocks and prisms with the Problem Based Learning (PbL) model has been developed using the ADDIE development model and obtained an average result from three expert validators with a percentage of 81.33% which is included in the "Very Valid" category. The practicality of teachers' response to learning media based on Augmented Reality technology in building materials for cubes, blocks and triangular prisms in grade IV of elementary school obtained a percentage result of 90% with the very practical category at SDN 09 Surau Gadang and 96% with the very practical category at SDN 08 Surau Gadang. The results of the effectiveness test at the first meeting were obtained with a learning outcome percentage of 82.16%. Then at the second meeting, the percentage of learning outcomes increased by 88.16% at SDN 09 Surau Gadang. Then at SDN 08 Surau Gadang, the results of the effectiveness test at the first meeting were 87.19% and the results of the effectiveness test increased at the second meeting by 93%.

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Published

2024-08-02

How to Cite

Fetty Setiawati, & Melva Zainil. (2024). Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Bangun Ruang dengan Model Problem Based Learning (PBL) di Kelas IV Sekolah Dasar. Student Scientific Creativity Journal, 2(5), 159–171. https://doi.org/10.55606/sscj-amik.v2i5.4066

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