Pengembangan Media Pembelajaran Roulette Bingo pada Pembelajaran Bahasa Indonesia untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas IV Sekolah Dasar

Authors

  • Muthia Khairani Universitas Islam Negri Sultan Maulana Hasanuddin Banten
  • Fitri Hilmiyati Universitas Islam Negri Sultan Maulana Hasanuddin Banten
  • Imas Mastoah Universitas Islam Negri Sultan Maulana Hasanuddin Banten

DOI:

https://doi.org/10.55606/sscj-amik.v4i5.6431

Keywords:

Critical Thinking, Elementary School, Indonesian Language, Instructional Media, Roulette Bingo

Abstract

The purpose of this study is to produce a product in the form of Roulette Bingo learning media that is feasible and effective for use in improving the critical thinking skills of fourth grade students in the Indonesian Language subject. The background of this study is the low critical thinking skills of students in analyzing narrative and informative reading texts, so that learning media that is interesting, interactive, and appropriate to student characteristics is needed. The research method used is Research and Development (R&D) with the ADDIE development model (analysis, design, development, implementation, and evaluation). The results of the study show that the developed Roulette Bingo media is included in the "Very Feasible" criteria. The assessment by material experts obtained a percentage of 94%, the assessment by language experts obtained a percentage of 96%, and the assessment by media experts obtained a percentage of 88%, with an overall average percentage of 92.67%. Furthermore, a product trial was conducted on fourth grade students of MI Al-Falah. Based on the results of the student response questionnaire, a score of 475 out of 500 or 94.4% was obtained in the very good category, while the teacher's response obtained a score of 69 out of 75 or 92%. The effectiveness of the media is demonstrated through the improvement of student learning outcomes, namely the average Pre-Test score of 64.5 and the average Post-Test score of 92.5. The results of the N-Gain calculation show an average score of 0.81 or 81% with a high and effective category. Thus, it can be concluded that the Roulette Bingo learning media is feasible and effective to be used to improve the critical thinking skills of fourth grade elementary school students in the Indonesian language subject.

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Published

2026-09-30

How to Cite

Muthia Khairani, Fitri Hilmiyati, & Imas Mastoah. (2026). Pengembangan Media Pembelajaran Roulette Bingo pada Pembelajaran Bahasa Indonesia untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas IV Sekolah Dasar. Student Scientific Creativity Journal, 4(5), 115–129. https://doi.org/10.55606/sscj-amik.v4i5.6431

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